1.6.0 Changelog
Written by Taagada🗓️ Changelog — January 20, 2025
🎒 Loot & Equipment
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Added Vault and Army Wardrobe loot tables
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Added Jugg armor and its textures
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Added Hazmat armor with one skin
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Added Black Jugg skin
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Improved Spec Ops visuals (darker style)
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Added missing textures
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Added new decals
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Added armor descriptions
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Added new brick base door texture
🧟 Gameplay & Balance
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Major bullet fix
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Fixed a critical bullet issue impacting PVP on the beta
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Bullet behavior is now consistent and reliable in combat
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Long-range scopes fix
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Fixed misaligned long-range sights
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Ghillie suit now reduces infected aggro range
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Added new food items with unique effects
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Added a new respawn system to prevent spawn killing
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Added interaction tooltips
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Added entity culling to improve performance
🏗️ Bases & Building
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Added base upgrade system
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Added crop cultivation inside bases (requires an upgrade)
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One base per team limit
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Bases reworked:
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Apartments removed
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Bases are now mini-bunkers
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🗺️ World & Map
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Added new buildings to the map
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Added multiple ways to access building rooftops
(to reduce unfair or overly complex rooftop fights) -
Added a new contagion zone in the Military Base
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Reworked base layouts for better flow and balance
🔊 Audio & Immersion
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Refinery now produces ambient sounds
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Refinery requires the zone to be claimed in order to refine fuel
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Added Sound Physics (compatible with in-game voice chat)
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Added new ambient sounds
🧑💼 Staff & Administration
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Added staff commands to:
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Open a player’s inventory
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Open a player’s bank
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🛠️ Interface & Debug
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Added new F3 interfaces
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Display current version and process name in F3
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F5 camera is now allowed in safe zones
👥 Teams & Social
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Team size limited to 12 players
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Added tactical pings visible to your team
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Customization coming later
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Map waypoints coming later
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🌐 External & Community
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Wiki and website fully redesigned from scratch